
Reduces detection chance for haven retaliations by 90%.Ī UFO starts hunting the Avenger, triggering an Avenger Defense mission if the interception is successful. Increases intel costs by 33% (25% on Rookie). In Rookie or Veteran difficulty this event can't happen in March. Halves the Avenger's contribution to activity detection.ĭoubles chance of new rebels being faceless.Ī Faceless needs to have been encountered for this event to happen. The cooldown for these operations is 21 days. There can be up to two of these being developed in the world, but only one project can happen in each region without an Alien Facility. These operations will only appear in regions XCOM has contact with. Fortunately, while they are crippling, they are of limited duration. Since the only way to identify them is to increase your resistance network as wide as possible, it is inevitable that some Dark Events will trigger outside of your coverage regardless of how diligent of a commander you are.ĪDVENT will attempt to place severe limitations on XCOM operations at the strategic level, in the same way that many Dark Events functioned in vanilla. Much like vanilla Dark Events, certain designated missions can be conducted to interrupt and prevent the Dark Event from occurring - but unlike vanilla, you will not be given the opportunity to do so if you do not have contact with the region the Dark Event spawns in.


The latter represents improvements made to ADVENT's deployed troops, increasing their performance on the tactical layer while some are temporary, most of these are permanent improvements.ĭepending on difficulty, the first month Dark Events will begin to generate will be different: June for Rookie, May for Veteran and Commander, April for Legend.

The former represent ADVENT conducting operations to hinder XCOM's progress and bolster their own on the strategic layer. Dark Events in Long War 2 come in two forms: Counterinsurgency Ops and Military R&D.
